Props and clutter: 156 3D models for D&D maps
Props are the clutter that makes a scene believable and gives a fight things to use: crates to hide behind, barrels to knock over, a ledger on the desk. Most come from Poly Haven's photoscans, so they look like the real object.
152 of these 156 models are CC0 or CC BY and can be downloaded as GLB from their page. Every one is ready to place in TerrainTale, where the free plan includes the whole library.
Using props and clutter on a battle map
- Scatter clutter at the edges of a room and keep the centre clear for movement.
- Crates and barrels are half cover; stack two for something to climb.
- One telling prop (a bloody ledger, a broken lock) does more than a dozen generic ones.
From the blog
Diagonal movement in 5e: three rules, and when to use each
Every diagonal as 5 ft, the 5/10/5 variant, and true distance — how each one plays, which one your table probably wants, and how to stop arguing about it mid-fight.
· 5 min read
Running combat online without slowing the game to a crawl
Why online fights take twice as long as table fights, and eight concrete changes — turn order, telegraphing, pre-rolled initiative, a shared timer — that get the pace back.
· 7 min read
Initiative tracking that stays out of the way
What an initiative tracker has to do (order, current turn, round count, HP) and everything it should refuse to do. Plus how to handle surprise, lair actions and mid-fight arrivals.
· 6 min read
All articles on battle maps, grid rules and running the game
Ready to put a map on the table?
Open the builder and start, no account needed. Sixteen starter scenes are on the welcome screen; sign up free when you want to save one or play it with your group.