A Realistic 3D Asset Library for D&D Maps

A library built to look real, not stylised

Most map builders ship a cartoon asset pack. TerrainTale's library is generated and photoscanned instead: floors and walls from real material scans, furniture and clutter that were photographed, characters that are rigged and animated. Everything is CC0, and everything fits the same 5-foot grid.

The asset shelf with photoscanned props, furniture and lights

Surfaces and structure, generated from real materials

96 pieces (`realistic-surfaces`) built by `scripts/build-surfaces.mjs` from ambientCG materials: PBR floor tiles (grass, forest floor, mud, cobbles, flagstones, marble, planks and more), and wall families (stone, stone brick, dungeon, brick, plaster, timber, cave, castle) with matching doorways, archways, windows, parapets and battlements so an opening always lines up with the wall it replaces. Pillars, columns, stairs, a dais, fences, gravestones, an altar, a sarcophagus, a well, and trees round it out.

The tile brush selected, with the brush bar showing floor and wall materials

Props that were actually photographed

About 225 photoscanned props from Poly Haven: furniture, barrels, crates, chests, lanterns, candles, tools, weapons, statues, paintings, shrubs, plants, flowers, rocks, cliffs, a modular fort and a pier. They carry real wear and lighting response instead of a flat cartoon texture.

Characters that idle on the table

Nine rigged, animated minis from KayKit — knight, barbarian, mage, rogue, hooded rogue, and four skeletons — idle in place instead of standing frozen. For anything else, drop your own model or use any image as a standee token.

Play mode at the Abyssal Gate: initiative tracker, a token card for the paladin, HP bars over every mini

Why realistic-only

The library is deliberately one style: nothing here is a stylised low-poly pack, so a dungeon corridor, a tavern and a forest road all sit together believably in the same scene, and under the same lighting.

Questions

Is the library really free to use?

Yes. Surfaces are generated from ambientCG materials, props are Poly Haven scans, and characters are KayKit models — all CC0.

How many pieces are in it?

96 surface and structure pieces, about 225 props, and 9 animated characters, plus the five starter scenes built from them.

Can I add my own models alongside the library?

Yes. Drop a .glb, .obj, .fbx, .stl and more onto the window — Premium on the hosted site, every plan on a self-hosted copy — and it sits on the table next to the built-in pieces.

Will you add stylised or low-poly packs?

No. The library stays realistic-only by design, so everything continues to match.

Ready to put a map on the table?

Sign up in a minute, no card needed. Five starter scenes are waiting on the welcome screen.