Sixteen finished battle maps, ready on the welcome screen
Each is a scene recipe built from the library in a few seconds. They are the session-one staples, and worked examples for making your own.

The Weary Traveller
A roadside inn at dusk: bar, hearth and long tables, a stranger in the corner.

Hollowdeep Cells
Torchlit stone corridors, a guard room, cells and a treasure vault.

Crypt of the Pale Knight
A moonlit graveyard above a black mere, its crypt standing open and the dead rising.

Ambush on the Forest Road
A felled pine across a forest road at dawn: goblins in the trees, a ford ahead.

Castle Gate at Dusk
A moated castle at dusk: gatehouse, wall walk, bailey and the keep's great hall.

Smugglers' Cove
A golden-hour beach: smugglers' bonfire, a boathouse, a sea cave, a ship at anchor.

Neon Alley
A rain-soaked neon street at night: a noodle bar, a corporate checkpoint and a warmech.

Rooftop Run
A cyberpunk heist across rain-slick rooftops: stairs, a gangway, a gap to leap, a mech.

Sunwell Caravanserai
A desert caravanserai by a palm-ringed spring, its market raided by gnolls off the dunes.

Ashgrave Cemetery
A walled cemetery in a storm: a necromancer's circle, ghouls, the dead clawing up.

The Witch of Blackfen
A foggy swamp at dusk: wisps over black pools, a witch's hut, spiders in the dead wood.

Wolf's Tooth Bandit Camp
A bandit palisade in the pines: the chief's hall, campfires, captives, a watchtower.

The Drowned Tower
A wizard's tower on a misty lake isle: standing stones, a drowned causeway, a jetty.

Market Day at Millbrook
A cobbled market square on a bright morning: stalls, a fountain, a church, a smithy.

Frostfall Hamlet
A snowbound hamlet at dusk: a mead hall, a frozen pond and wolves at the palisade.

Raiders' Fjord
A fjord at cold dawn: a longhouse on the shingle, raiders running their longboat ashore.
From the blog
Running a D&D map from a ceiling projector instead of a TV
A projector aimed down at the table skips the size limit of a TV. Mounting height and throw distance, keeping the room dim without losing character sheets, and the mat it needs underneath.
· 5 min read
Boss fight arena design: how to build a battle map for the villain
What a boss battle map needs that an ordinary room does not: a stage for the villain, something to fight over, height, changes the map itself triggers, and floor enough for a Huge creature to move.
· 7 min read
How to make a D&D battle map without losing a weekend
A repeatable method for building battle maps fast: block the shape, floor and wall it, light it, then dress it. With the three mistakes that cost the most table time.
· 8 min read
All articles on battle maps, grid rules and running the game
Ready to put a map on the table?
Open the builder and start, no account needed. Sixteen starter scenes are on the welcome screen; sign up free when you want to save one or play it with your group.