Hero Forge Minis in a VTT: Use Your Character on a 3D Table

Put your Hero Forge character on the table

Hero Forge is where most players' characters already live. Getting that character onto a virtual tabletop depends on what Hero Forge exports and what the VTT accepts, and the answers are less obvious than either site makes them sound. Here is what works with TerrainTale today, and what each route needs from Hero Forge.

What Hero Forge actually exports

Three things, as we understand it at the time of writing. Free: a screenshot of your design as a PNG, from the editor. Paid, per mini: a 3D Digital download for virtual tabletops, distributed as a .unity3d asset bundle for Tabletop Simulator, plus an Access Key that lets partner VTTs (TaleSpire and others) sync your minis directly. Paid, per mini: an STL for 3D printing, which carries shape but no colour.

TerrainTale imports .glb, the standard web 3D format, along with .stl, .obj, .fbx and other model files, and images. So there are two honest routes.

The quick route: a standee token in a minute (Premium)

In the Hero Forge editor, take a screenshot of your character with a plain background and save the PNG. Add a token on the TerrainTale table, choose the image as its portrait, and it becomes a standee: a base, a name, HP, a size, a place in initiative, and a figure that faces the camera like a cardboard pawn. Most players stop here; it is their exact character, in colour, and it took less time than reading this paragraph.

A miniature being dragged across the grid with the ruler counting feet

The 3D route: drop the STL (Premium)

If you have bought the STL and are on Premium, drop it on the window. It is read as a 28 mm print, so it stands at a person's height in its five-foot square, gets a neutral grey material (the STL carries no colour), and is simplified to the detail budget so a dense print file does not slow the table. It stands with a base, lit by the scene's torches, and casts a shadow. For colour, open it in Blender (free), paint or assign materials, and export as glTF Binary (.glb) instead. It stands still, like the library's own minis, which are static painted-miniature models too.

The asset shelf with photoscanned props, furniture and lights

What is not built

There is no Hero Forge Access Key integration, so purchased 3D Digital minis do not sync automatically the way they do into TaleSpire, and the .unity3d bundle cannot be imported. That is the honest gap, and this page will change if it closes.

Questions

Can I import a Hero Forge .unity3d file?

No. That format is for Tabletop Simulator. On Premium, use the free screenshot as a standee portrait, or drop a purchased STL on the window.

Does the free screenshot really work as a token?

Yes, on Premium. Any image becomes a standee portrait with a base; a PNG of your character on a plain background looks right on the table.

Will my Hero Forge mini be animated?

No. A converted STL is a static figure, and so are the library's built-in minis; a .glb with its own animation plays it.

How big should the model be?

About one square wide and roughly 1.2 units tall for a Medium character, matching the library. Scale in Blender before export, or set the size on the mini afterwards.

Will Access Key sync be added?

It is not built today. If it is, it will appear here first.

Ready to put a map on the table?

Open the builder and start, no account needed. Sixteen starter scenes are on the welcome screen; sign up free when you want to save one or play it with your group.