Foundry VTT alternative

The 3D scenes without the module stack

Foundry can do almost anything with the right modules, including 3D, and maintaining that stack is a hobby of its own. TerrainTale ships 3D as the default and nothing else to manage: a library, a builder, a ruler and a tracker.

Side by side

TopicTerrainTaleFoundry VTT
3DNative: every scene is 3DVia community modules
ContentA CC0/CC BY realistic library built in, plus your own .glb filesBring or buy content; module ecosystem
SetupSign up, or run one Node process to self-hostLicence, a host, worlds, systems and modules
Rules automationNoneDeep, per system
Remote playShared rooms: a link, players sign in and see the table liveYes
PriceFree sign-up; open self-hostingOne-time licence
Fog of war and visionA fog brush the DM paints; no line of sight or per-token visionWalls block line of sight; per-player fog
Building the mapRoom tool, tile brush and scene recipes, built inScene editor plus mapping modules and asset packs
MaintenanceNothing to update: the library and builder ship with the appModules, systems and Foundry core versions to keep compatible
Self-hosting the serverOne Node process, no native dependencies, behind any reverse proxyA licensed server you run and keep patched
Custom systemsSystem-agnostic: any 5-foot-grid game works as-isA system module per game, with its own sheets and rules

Foundry Virtual Tabletop is a trademark of its owners and is not affiliated with TerrainTale. Feature notes describe the other product in general terms as we understand it at the time of writing; check its site for current details.

Self-host in one process

The server is a single Node process with no native dependencies: it serves the site, the app and the accounts. Put it behind any reverse proxy and you are done. Accounts support email and password, magic links, and Google, GitHub and Discord sign-in.

Build with a recipe, or with an AI

Scene recipes describe maps at a high level and compile to grid-correct geometry. The repository includes a guide and catalog written for AI assistants so a scene can be authored from a sentence.

Ambush on the Forest Road: a dirt road through pines at dusk, goblins and wolves closing on the party

Where Foundry is still the better pick

Anything needing rules automation, walls that block vision and per-player fog of war, or a specific module you rely on. TerrainTale trades all of that for speed and a table that looks painted; its shared rooms cover a live remote party, without Foundry's vision and lighting simulation underneath them.

Why people switch from Foundry

Foundry rewards the DM who enjoys building a toolkit: picking modules, keeping them compatible across core updates, and assembling a 3D pipeline from parts not designed together. Some DMs want that. Others want the fight on Saturday to look good without a Friday spent on module compatibility. TerrainTale ships 3D as the only mode, with a library, a builder and a tracker that never need an update to keep working together.

Low angle along the road at Thornwall: hobgoblins and goblins climb toward the gate past the orc warchief, the party waiting above

Moving your maps across

There is no Foundry scene importer; its scene, actor and module data stay in Foundry's own format. Rebuilding is usually faster than it sounds: the room tool drags a floored, walled room with a kit in one motion, the tile brush handles anything irregular, and a scene recipe written by hand or by an AI assistant from a description of the map compiles to grid-correct geometry in one import. Any 3D asset you already collected for Foundry, if it is a .glb, .obj, .fbx or similar file, drops onto the table directly (Premium); a token image becomes a standee the same way.

The tile brush selected, with the brush bar showing floor and wall materials

Questions

Can TerrainTale import Foundry scenes?

No. It has its own scene JSON and recipe formats.

Is there a module API?

No plugin system. The code is open and small enough to change directly.

Does TerrainTale do vision-blocking walls and fog of war like Foundry?

Fog of war, yes: the DM brushes it on and reveals it by hand. Vision-blocking walls, no: walls cast shadows, but there is no automatic line of sight.

Can my Foundry group play remotely in TerrainTale?

Yes, for the map: share a saved scene by link, players sign in and join, and see the table live, dragging their own minis. Rules, sheets and per-system automation stay in Foundry.

Can I bring my own 3D assets from a Foundry module?

Any .glb, .obj, .fbx, .stl or similar model file you have the rights to drops onto the table on Premium, simplified to a detail budget so a heavy file does not stall the scene.

Ready to put a map on the table?

Open the builder and start, no account needed. Sixteen starter scenes are on the welcome screen; sign up free when you want to save one or play it with your group.