Free Dungeon Master Tools Online: 3D Map, Initiative, HP and Ruler

The DM's tools for a fight, without the pile of tabs

A typical DM runs combat across a map tool, an initiative tracker, a monster page and a notes document, alt-tabbing between them while six people wait. TerrainTale folds the table-side part into one screen: the map, who is up, how hurt they are, how far it is, and a way to point at things.

Play mode: miniatures on a flagstone floor, the initiative tracker and a token card open

Build the encounter in minutes, not the night before

The room tool drags out a floored, walled room; the tile brush paints floor and wall materials; the shelf drops in doors, crates, torches, gravestones and minis, all snapped to the five-foot grid. Five finished starter scenes (a tavern, a dungeon, a crypt, a forest road, a castle gate) cover the fights a first campaign actually has. Duplicate one, move a few walls, and the encounter you improvised is on the table before the players finish arguing about marching order.

The tile brush selected, with the brush bar showing floor and wall materials

Run it: initiative, HP, conditions

The initiative tracker lists every mini in order with a round counter; the mini whose turn it is glows on the map. Each mini has a card with HP, a damage and heal field, a size, and conditions you toggle as chips. Base rings show ally, hostile and neutral at a glance, and names and HP sit next to the mini so players can read the fight from across the table.

Play mode: miniatures on a flagstone floor, the initiative tracker and a token card open

Measure and point

The ruler counts squares and reports feet with your table's diagonal rule (5e, 5/10/5 or true distance), follows waypoints round corners, and reports height alongside distance, so the archer on the wall is "30 ft · 10 ft up" rather than a discussion. Double-click pings a spot so everyone is looking at the same crate.

A miniature being dragged across the grid with the ruler counting feet

Prep with an AI assistant

Scene recipes are a small JSON format an AI assistant can write from a sentence ("a ruined shrine in a swamp with a collapsed roof"). Import the recipe and the app expands it into grid-correct floors, walls and props. It is the fastest way to turn a session's prep notes into maps.

What it leaves to your other tabs, on purpose

No monster stat blocks, no dice roller, no character sheets and no encounter-difficulty calculator. Those live in the books and the tools you already use (a sheet app, a stat-block reference, an encounter builder), and they change with every edition. TerrainTale is the table itself, so it pairs with any of them and replaces none of them.

Questions

Does it include an encounter builder or CR calculator?

No. Build the encounter's difficulty in your usual tool; build its map here.

Can I save encounters for later?

Yes. Scenes save in your browser and export as JSON, minis and initiative included, so a prepared fight is a file you open on the night.

Does it roll dice?

No. Use physical dice, a dice app or a Discord bot; the table tracks the results you apply as HP and conditions.

Will it run on my laptop?

Any modern browser with WebGL 2. Integrated graphics run the low quality tier, which still has lighting and animated minis.

Is it free for DMs?

Yes. Sign-up is free, every feature is included, and the library is CC0.

Ready to put a map on the table?

Sign up in a minute. Five starter scenes are waiting on the welcome screen.