Fantasy Grounds alternative

The battle map, without the rules engine

Fantasy Grounds is built around automation: licensed rulesets, character sheets that roll for you, effects that track themselves. TerrainTale goes the other way. It is a 3D table with real miniatures, a ruler in feet and a turn tracker, and the rules stay with the DM and the books.

Side by side

TopicTerrainTaleFantasy Grounds
InstallRuns in the browserDesktop application to download
The mapA 3D scene built from a realistic library, lit and shadowedImage maps with tokens, lighting and line of sight
Rules automationNone, by designDeep, per licensed ruleset
Character sheetsNone; use paper or your usual toolBuilt in and automated
Combat trackingInitiative, HP, conditions, movement per turnCombat tracker tied to sheets and effects
MeasuringFeet with diagonal rule, waypoints and heightGrid measuring on the map
Fog of warYes: a brush the DM paints; players are never sent what it hides; no automatic line of sightYes, with line of sight
Remote playShared rooms by link, players join in the browserYes, players connect to the host
PricingFree plan with one saved scene; Premium $6/month or $48/yearSoftware free since November 2025; licensed content is bought separately
Learning curveMinutesConsiderable, especially for the DM

Fantasy Grounds is a trademark of its owners and is not affiliated with TerrainTale. Feature notes describe the other product in general terms as we understand it at the time of writing; check its site for current details.

Less machinery, more table

Automation is a real benefit when a table wants it, and a cost when it does not: every effect has to be entered, every sheet maintained, every update tested. TerrainTale keeps only the parts of combat that a map has to know about: who is where, how far they moved, whose turn it is, how much HP is left.

Play mode at Thornwall: initiative tracker, a token card for the fighter, HP bars over every mini

A map players lean in to look at

Walls with height, torches that throw light into a room, a sun that casts shadows across a courtyard. The room tool and the tile brush build a floored, walled space in a few drags, and the shelf dresses it with realistic props and miniatures.

Castle Gate at Dusk: curtain walls, a gatehouse, a courtyard and the party on the road

Where Fantasy Grounds is still the better pick

Tables that want the computer to do the arithmetic: automated attacks and saves, effects that expire on their own, official licensed adventures ready to run, and line of sight. If that is how your group plays, TerrainTale will feel bare, because it deliberately leaves the rules to the table.

Moving across

There is no Fantasy Grounds importer; campaigns, sheets and modules stay where they are. Many groups keep their sheets in one place and put the battle map on a shared screen or a TerrainTale room. Rebuild a key location with the room tool, start from a starter scene, or describe it to an AI assistant and import the scene recipe as JSON. Token art you own drops onto the table as a standee.

The tile brush selected, with the brush bar showing floor and wall materials

Questions

Does TerrainTale automate rules like Fantasy Grounds?

No. There is no rules engine and no character sheets. It tracks initiative, HP, conditions and movement, and the DM runs the rules.

Can I import my Fantasy Grounds modules?

No. There is no importer for Fantasy Grounds content. Image tokens you own can be dropped on the table as standees.

Do I need to download anything?

No. TerrainTale runs in a modern browser; the host can also self-host the single Node server.

Is there a dice roller?

Yes, there is a dice roller, though many tables keep rolling physical dice. It is not tied to character sheets.

Ready to put a map on the table?

Open the builder and start, no account needed. Sixteen starter scenes are on the welcome screen; sign up free when you want to save one or play it with your group.