Initiative that stays on the map, not in a second tab
Most virtual tabletops make you run combat in a sidebar disconnected from the battle. TerrainTale starts combat and every miniature already on the map is in the order, with HP and conditions a click away on the same screen you are moving minis on.

Start combat, everyone is already in the order
Every miniature on the map joins initiative when combat starts; nothing to add by hand. Roll a d20 or type the number, press N for the next turn, and the current token glows while its movement allowance resets for the new turn.

HP, conditions and size on the token card
Select a mini for its card: HP with quick damage and heal buttons, a list of conditions, its size, and a portrait. Hostile, ally and neutral rings on the bases make the order readable at a glance without opening anything.
- Round counter and turn pointer in the top bar
- Damage and heal buttons on the token card
- Pings by double-click to point without touching a mini
Works the same in person and over a shared room
The tracker is visible in Play mode on a shared table just as it is for the DM alone, so players watching a shared screen or a shared room see the turn order and pings update live.
Questions
Does it roll attacks or apply damage automatically?
No. It tracks HP, conditions, initiative and movement, and the damage/heal buttons are a click for you to make — but it does not roll attacks or resolve rules.
Does it track movement per turn?
Yes. Dragging a mini charges the distance it moved against its turn, so "how far have I gone" has an answer next to its name.
Can players see the tracker in a shared room?
Yes, in Play mode everyone at the table sees the same initiative order live.
Is it free?
Yes, the tracker is part of the whole table on the free plan; only extra saved scenes and your own models are Premium.
Keep reading
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From the blog
3D dice in the browser: how TerrainTale's roller works
How the free dice roller at /dice-roller actually decides a number: real polyhedra, a physics engine that bounces them off the felt, and the face that lands up read after they stop.
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Conditions in combat: tracking them so they actually matter
A condition only changes a fight if the table remembers it exists three turns later. Why conditions belong on the token card next to HP, not on a sticky note beside the DM screen.
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d20 advantage and disadvantage: rolling it right
What advantage and disadvantage actually mean at the table, and how TerrainTale's dice roller throws two real d20s and keeps the right one instead of faking the math.
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All articles on battle maps, grid rules and running the game
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