Everything on the table
A builder that is fast, a play mode that plays like a table, and rendering tuned for the hardware you have.
The builder
Room tool
Press O, pick a kit, drag a rectangle. Floor and walls arrive with correct corners as one undo step. Seven kits: Dungeon, Castle, Tavern, Crypt, Cave, Manor, Cottage. Click a floor or wall on the shelf to change the materials.
Tile brush
Press B to paint floors and walls. Walls snap to grid edges and auto-orient; doorway and archway pieces replace a wall segment. Erase with E. Random tile rotation makes ground look natural.
Drag from the shelf
Furniture, lighting, props, nature and characters. A character arrives as a miniature with a base and a name. Turn with , and ., Shift for 90°.
Scene recipes
Describe a scene as high-level ops and import the JSON, or let an AI write one.


Play mode
Move and measure
Drag a mini and the ruler counts the feet as it goes: 5 ft a square, diagonals by your table's rule. Space, W or a right-click mid-drag adds a waypoint. Movement accumulates per turn and shows next to the name. Measure (M) between any two points on any surface; heights count.
Initiative
Start combat, roll, next turn (N), round counter. The current token glows; its movement resets when its turn begins.
Token card
HP with quick damage and heal, conditions, size (Large tokens take 2×2), portrait.
Reading the table
Top-down view (T), pings (double-click), a faint grid you can switch off, base rings for ally, hostile and neutral.


The library
Surfaces and structure
96 pieces: PBR floor tiles (grass, forest floor, mud, cobbles, flagstones, marble, planks), wall families with matching doorways, archways, windows, parapets and battlements, pillars, columns, stairs, a dais, fences, gravestones, an altar, a sarcophagus, a well, and trees.
Props
226 photoscans: furniture, barrels, crates, chests, lanterns, candles, tools, weapons, statues, paintings, shrubs, plants, flowers, rocks, cliffs, a modular fort and a pier.
Characters
9 rigged, animated minis: knight, barbarian, mage, rogue, hooded rogue and four skeletons. They idle on the table.
Your files
Drop .glb files onto the window: Meshy, Hero Forge and Sketchfab exports work as-is, Draco and meshopt included. Use any image as a standee token.
Rendering tuned for the table
Quality tiers are auto-picked from the GPU: integrated Intel parts get 1× resolution and no ambient occlusion; discrete GPUs get AO, MSAA and 4K shadows. Image-based lighting per time of day, a sun whose shadow frustum fits the map, soft shadows, bloom on flames, cutout foliage.
Rendering is instanced: entities are grouped by asset and drawn with one call per mesh part, so a 1600-tile floor is one draw call. Rigged characters get their own animation mixers.
Saving and sharing
Projects save in the browser with Cmd/Ctrl+S. Export a scene as JSON; import it anywhere and the library models download automatically. Save groups of objects as prefabs.

Shortcuts
| Keys | Does |
|---|---|
| V / B / E / O / M | Select / Paint / Erase / Room / Measure |
| G / R / S | Move / Rotate / Scale gizmo |
| , / . | Turn selection (Shift = 90°) |
| Arrows | Step selection one square (charges movement in play) |
| Cmd/Ctrl + D / A / S / Z | Duplicate / Select all / Save / Undo |
| F / T / P | Focus selection / Top-down view / Play |
| N / Shift+N | Next / previous turn |
| Space, W, right-click (mid-drag) | Add a waypoint to the ruler |
| Double-click | Ping |
Ready to put a map on the table?
Sign up in a minute. Five starter scenes are waiting on the welcome screen.