Features

Everything on the table

A builder that is fast, a play mode that plays like a table, and rendering tuned for the hardware you have.

The builder

Room tool

Press O, pick a kit, drag a rectangle. Floor and walls arrive with correct corners as one undo step. Seven kits: Dungeon, Castle, Tavern, Crypt, Cave, Manor, Cottage. Click a floor or wall on the shelf to change the materials.

Tile brush

Press B to paint floors and walls. Walls snap to grid edges and auto-orient; doorway and archway pieces replace a wall segment. Erase with E. Random tile rotation makes ground look natural.

Drag from the shelf

Furniture, lighting, props, nature and characters. A character arrives as a miniature with a base and a name. Turn with , and ., Shift for 90°.

Scene recipes

Describe a scene as high-level ops and import the JSON, or let an AI write one.

The Room tool and the Build brush raising a village, filmed in the editor.
The welcome screen with sixteen starter scenes
The welcome screen: templates, a blank grid, saved projects.

Play mode

Move and measure

Drag a mini and the ruler counts the feet as it goes: 5 ft a square, diagonals by your table's rule. Space, W or a right-click mid-drag adds a waypoint. Movement accumulates per turn and shows next to the name. Measure (M) between any two points on any surface; heights count. More on the distance ruler page.

Initiative

Start combat, roll, next turn (N), round counter. The current token glows; its movement resets when its turn begins. Full details on the initiative tracker page.

Token card

HP with quick damage and heal, conditions, size (Large tokens take 2×2), portrait.

Reading the table

Top-down view (T), pings (double-click), a faint grid you can switch off, base rings for ally, hostile and neutral.

A miniature being dragged across the grid with the ruler counting feet
The ruler mid-drag with a waypoint.
Top-down view of a torchlit dungeon with corridors and cells
Top-down view of the dungeon.

The library

Surfaces and structure

125 pieces: PBR floor tiles (grass, forest floor, mud, cobbles, flagstones, marble, planks), wall families with matching doorways, archways, windows, parapets and battlements, pillars, columns, stairs, a dais, fences, gravestones, an altar, a sarcophagus, a well, and trees.

Props

439 photoscans: furniture, barrels, crates, chests, lanterns, candles, tools, weapons, statues, paintings, shrubs, plants, flowers, rocks, cliffs, a modular fort and a pier.

Characters

31 realistic minis made in Meshy: a full adventuring party (fighter, cleric, ranger, druid, bard, warlock, monk, sorcerer and more), low-CR monsters (goblins, kobolds, orcs, wolves, zombies, ghouls, a giant spider) and the heroes of the Abyssal Gate, plus tavern and dungeon dressing to match.

Your files (Premium)

Drop .glb, .obj, .fbx, .stl, .ply, Collada, 3MF or USDZ files onto the window: Meshy, Sketchfab and Blender exports work as-is, Draco and meshopt included, and heavy models are simplified to a detail budget so they never stall the table. Use any image as a standee token, including a Hero Forge screenshot. More on the 3D model import page.

Browse the library

The full library, piece by piece, is on the realistic asset library page.

Rendering tuned for the table

Quality tiers are auto-picked from the GPU: integrated Intel parts get 1× resolution and no ambient occlusion; discrete GPUs get AO, MSAA and 4K shadows. A time-of-day slider moves the sun across the sky and every shadow on the map follows it; the sky and its light change with the hour. Soft shadows, bloom on flames, cutout foliage. More on the lighting and dynamic shadows page.

Rendering is instanced: entities are grouped by asset and drawn with one call per mesh part, so a 1600-tile floor is one draw call. Rigged imports get their own animation mixers.

Saving and sharing

Projects save in the browser with Cmd/Ctrl+S. Export a scene as JSON; import it anywhere and the library models download automatically. Save groups of objects as prefabs. More on the saving and sharing scenes page.

One slider for the hour, one click for the weather.

Shortcuts

KeysDoes
V / B / E / O / MSelect / Paint / Erase / Room / Measure
G / SMove / Scale gizmo
R / Shift+RTurn selection 90° (Shift = the other way)
, / .Turn selection (Shift = 90°)
ArrowsStep selection one square (charges movement in play)
Cmd/Ctrl + D / A / S / ZDuplicate / Select all / Save / Undo
F / T / PFocus selection / Top-down view / Play
N / Shift+NNext / previous turn
Space, W, right-click (mid-drag)Add a waypoint to the ruler
Double-clickPing

Ready to put a map on the table?

Open the builder and start, no account needed. Sixteen starter scenes are on the welcome screen; sign up free when you want to save one or play it with your group.