Import Your Own 3D Models Into the VTT

Your own models, on the same grid as the library

The built-in library covers a session-one dungeon, but sooner or later you want the boss you generated, the map you scanned, or the miniature you sculpted. TerrainTale takes real model files straight onto the table, at the same 5-foot scale as everything else.

The asset shelf with photoscanned props, furniture and lights

Drop it on the window

A wide range of formats works as-is: .glb, .gltf, .obj, .fbx, .stl, .ply, .dae, .3mf, .usdz and more. Meshy generations, Hero Forge and Sketchfab exports, and Blender exports all import directly, including files compressed with Draco or meshopt.

Heavy files are simplified automatically

Everything is converted to a GLB and simplified to the detail budget in Settings (triangle count and texture size), so a raw photoscan or a dense sculpt does not stall the table. Any imported model can be reduced further from its own menu after the fact.

The tile brush selected, with the brush bar showing floor and wall materials

No model? Use a picture

Any image can become a standee token with a base for a creature you have not modelled yet, no import step required.

Where this sits on the plans

On the hosted site, importing your own model files (and your own token portrait pictures) is a Premium feature — $6 a month or $48 a year — while the built-in library, the builder, play mode and shared rooms are the same on both plans. On a self-hosted copy, importing your own models is available on every plan; nothing is gated unless you turn billing on.

Questions

What file formats can I import?

.glb, .gltf, .obj, .fbx, .stl, .ply, .dae, .3mf, .usdz and more, including Draco- and meshopt-compressed files.

Will a heavy photoscan crash the scene?

No — everything imported is converted to a GLB and simplified to a detail budget automatically, and you can reduce it further afterwards.

Is importing models free?

On the hosted site it is a Premium feature ($6/mo or $48/yr); a self-hosted copy has no such gate on any plan unless billing is explicitly turned on.

Can I use a model without a rig or animation?

Yes, a static mesh works fine as a prop or terrain piece; the KayKit characters in the built-in library are the ones that idle and animate.

Ready to put a map on the table?

Sign up in a minute, no card needed. Five starter scenes are waiting on the welcome screen.