Starter scene · graveyard battle map

Crypt of the Pale Knight

A moonlit graveyard and the crypt beneath it, skeletons rising.

Crypt of the Pale Knight: a moonlit graveyard with gravestones and a crypt
Crypt of the Pale Knight. Real screenshot from the app.

The place

Setting: Night, moonlight, mist between the gravestones

A graveyard on a hill with a dead tree, rows of gravestones, an iron fence, and a stone crypt with steps leading down. Below, a vaulted chamber with an altar, a sarcophagus and the knight who does not rest. The lighting is the point: a cold moon above, warm candles below, and a fog that hides what is coming.

What the recipe places

  • 3 floor and road ops
  • 7 wall runs
  • 30 props, lines and scatters
  • 11 lights and effects
  • 9 miniatures
Close-up of the crypt entrance among gravestones
Close-up.

Encounters it was built for

  • Skeletons rising among the gravestones, one per round, while the party races for the crypt door.
  • The chamber below: the sarcophagus opens on initiative count 20.
  • A negotiation at the altar that goes wrong, with the stairs as the only exit.

Tips

  • Gravestones and the fence are on the shelf under Structure; scatter more of them with the brush.
  • Heights count for the ruler: an archer on the crypt roof is a climb away from the fight.
  • Add a fog effect from the shelf for a mist that drifts between the stones.

Other starter scenes

Questions

Can I change Crypt of the Pale Knight after loading it?

Yes. A template is a normal scene once built: paint, drag, delete and add to it, then save it as your own project.

How long does it take to load?

A few seconds. The recipe compiles instantly and the models it uses download from the built-in library on first use, then stay cached.

Can I make my own template?

Write a recipe (see Build with AI) and import it with File ▸ Import Scene JSON, or save any scene as a project and reopen it from the welcome screen.

Open Crypt of the Pale Knight on your table

It is on the welcome screen the moment you sign in.