Why a 3D table with no rules engine
Most virtual tabletops grow into rules engines: sheets, macros, compendiums, automation. They are excellent at that, and a great deal of work to run. Tabletop is the other thing a group needs, taken seriously: the table itself.
It builds a place that looks like a painted miniature table, puts minis on it, measures their moves in feet, keeps the turn order, and gets out of the way. The rulings stay with the people at the table.
Principles
- Realistic only. Scanned materials, photogrammetry props, rigged characters. No stylised packs mixed in.
- One grid. Every model is authored to the 5-foot cell, so everything fits everything.
- Fast to build. A room in one drag, a scene from a template, a forest from a scatter op.
- Runs on what you have. Quality tiers picked from the GPU; instanced rendering; a web page.
- Open. The library is CC0; the app and the server are self-hostable.
Credits
Surfaces are generated from ambientCG materials. Props are Poly Haven photoscans. Characters are KayKit models. All CC0. Built with three.js, React Three Fiber, React and Zustand.
Dungeons & Dragons is a trademark of Wizards of the Coast. Tabletop is not affiliated with or endorsed by it.

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