Starter scene · tavern battle map

The Weary Traveller

A roadside inn at dusk: bar, hearth and long tables, a stranger in the corner.

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The Weary Traveller: a timber tavern at dusk with an oak bar, a hearth, a long table and a yard
The Weary Traveller. Real screenshot from the app.

The place

Setting: Dusk, fog rolling in over a muddy yard

Every campaign starts in a tavern, and this one is ready before the players have finished ordering. The Weary Traveller is a timber inn under a mossy clay roof, built as an L: the taproom with the kitchen wing off one end and two storeys of guest rooms against its gable. Lift the roofs in Play and it is all there: a stone hearth with a cauldron and a real fire, two long tables laid for supper with benches, a chandelier lantern over them, a round table and stools, a bar along the gable wall with the innkeeper behind it, a corner booth by the door, a keg rack and stores in the kitchen, and upstairs two beds, a chest and a lamp.

The party is already seated at supper: a fighter, a dwarf fighter, a cleric, a bard, a halfling rogue, a ranger, a sorcerer and a warlock, so a first session starts with characters on the map. A hooded stranger watches from the booth, and a giant rat swarm waits behind the kegs, hidden from the players. Outside, lanterns flank the door, the yard holds a well, a cart, a campfire and a woodpile with a thatched stable on its far side, and the road runs along the south and fords the mill-stream. The scene opens at dusk with a purple-grey fog over the yard and smoke rising from the chimney.

What the recipe places

  • 2 floor and road ops
  • 2 wall runs
  • 68 props, lines and scatters
  • 7 lights and effects
  • 11 miniatures
Close-up inside the tavern: the oak bar, the long table and candlelight
Close-up.

Encounters it was built for

  • A bar brawl: the tables are obstacles, the benches are improvised weapons, and the hearth is a hazard.
  • A meeting with a patron in the corner booth while the party watches the door.
  • An assassin through the window: the sightlines from the yard matter, and the ruler measures them.
  • Rats in the cellar: the giant rat swarm boils out from behind the keg rack, and the party fights among benches and barrels.
  • A brawl that spills outside: the yard is broken ground with logs and a stump, and the fog makes the far end of the road hard to read.

Tips

  • In Play, press U to lift the roofs and see into the taproom; it lifts for you, not for the players.
  • Drag the time-of-day slider to night and the hearth, the lanterns and the candles do the lighting.
  • Drag a character in from the shelf and it arrives as a miniature with a base and a name.
  • The rat swarm is Hidden from players; they are not sent a hidden mini until you show it.
  • Brush fog over the yard before the session and reveal it when someone steps outside.

Other starter scenes

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Crypt of the Pale Knight

A moonlit graveyard above a black mere, its crypt standing open and the dead rising.

Ambush on the Forest Road

A felled pine across a forest road at dawn: goblins in the trees, a ford ahead.

Castle Gate at Dusk

A moated castle at dusk: gatehouse, wall walk, bailey and the keep's great hall.

Smugglers' Cove

A golden-hour beach: smugglers' bonfire, a boathouse, a sea cave, a ship at anchor.

Neon Alley

A rain-soaked neon street at night: a noodle bar, a corporate checkpoint and a warmech.

Rooftop Run

A cyberpunk heist across rain-slick rooftops: stairs, a gangway, a gap to leap, a mech.

Sunwell Caravanserai

A desert caravanserai by a palm-ringed spring, its market raided by gnolls off the dunes.

Ashgrave Cemetery

A walled cemetery in a storm: a necromancer's circle, ghouls, the dead clawing up.

The Witch of Blackfen

A foggy swamp at dusk: wisps over black pools, a witch's hut, spiders in the dead wood.

Wolf's Tooth Bandit Camp

A bandit palisade in the pines: the chief's hall, campfires, captives, a watchtower.

The Drowned Tower

A wizard's tower on a misty lake isle: standing stones, a drowned causeway, a jetty.

Market Day at Millbrook

A cobbled market square on a bright morning: stalls, a fountain, a church, a smithy.

Frostfall Hamlet

A snowbound hamlet at dusk: a mead hall, a frozen pond and wolves at the palisade.

Raiders' Fjord

A fjord at cold dawn: a longhouse on the shingle, raiders running their longboat ashore.

Free top-down battle map

A flat, gridded version of The Weary Traveller for any other tabletop: straight down, north up, 44 by 36 squares at 70 pixels per 5-foot square, with no miniatures on it. Set your tabletop's grid to 70 px and it lines up.

Free under CC BY 4.0: use it, share it and change it, in paid work too, as long as you credit TerrainTale. Some buildings in it are other artists' CC BY models, credited on the About page.

Top-down gridded battle map of The Weary Traveller

Questions

Can I change The Weary Traveller after loading it?

Yes. A template is a normal scene once built: paint, drag, delete and add to it, then save it as your own project.

How long does it take to load?

A few seconds. The recipe compiles instantly and the models it uses download from the built-in library on first use, then stay cached.

Can I make my own template?

Write a recipe (see Build with AI) and import it with File ▸ Import Scene JSON, or save any scene as a project and reopen it from the welcome screen.

Open The Weary Traveller on your table

One click builds it in your browser with every model, light and miniature in place. Sign up free to save it and bring your players to the table.