649 realistic models, one grid
Every piece is free to use and authored to the same 5-foot cell. No stylised low-poly packs: scanned materials, photogrammetry props and D&D minis that look like a painted table.
- Surfaces and structure generated from ambientCG materials
- Props photoscanned by Poly Haven
- Characters, monsters and furniture made in Meshy, painted like miniatures
- Pre-rendered thumbnails; models download on first use

Structure 110
From the blog
3D vs 2D battle maps: what actually changes at the table
Where a 3D battle map earns its keep (height, cover, reading a room at a glance) and where a flat map is still the right answer. A practical comparison, not a graphics argument.
· 7 min read
Tavern battle maps, and the bar fight everyone remembers
The layout that makes a tavern brawl work: sightlines, a bar to vault, tables to flip, a hearth that hurts, and stairs. Plus how to reuse one tavern for a whole campaign.
· 6 min read
AI-generated battle maps: what works, what does not, and why
Image models make pretty maps you cannot play on. A structured scene recipe an assistant writes — rooms, walls, props on a real grid — is the version that survives contact with a table.
· 7 min read
All articles on battle maps, grid rules and running the game
Everything above is on the shelf
Open the builder and drag any of it onto a map. No account needed to build.