A Virtual Tabletop for In-Person Games

Put a 3D map on the TV and play around it

A screen lying flat on the table, or a projector aimed at it, is the cheapest way to get a beautiful battle map in front of players. Tabletop is built for that seat: Play mode hides the editor, the top-down view gives a clean overhead, and the DM drags minis as the players describe their moves.

Top-down view of a torchlit dungeon with corridors and cells

Play mode is a different face

Press P and the shelf, inspector, brush and gizmos disappear. What is left is the map, Move and Measure, a grid toggle, the top-down view, and the initiative tracker. Nothing a player can bump into that edits the scene.

Play mode: miniatures on a flagstone floor, the initiative tracker and a token card open

Readable from across the table

Base rings in ally, hostile and neutral colours, names and HP next to the mini, a glow on whose turn it is, and a ruler readout in large type. Double-click pings a spot so "that one" has a location.

A miniature being dragged across the grid with the ruler counting feet

Nothing to install on the TV

Any Chromebook, laptop or mini PC with a modern browser runs it. Quality settings adapt to the GPU, and a low tier still gets soft lighting and animated minis.

Questions

Can players see it on their own devices?

A shared player view is not built yet. Today the table shares one screen, which is how most in-person groups use it.

Does it work with physical miniatures on top of the screen?

Yes, the top-down view with the grid on is a lit, textured map to put minis on. Use the ruler on screen for distances.

Ready to put a map on the table?

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