Chainlink Fence 3D model
Chainlink Fence from the Poly Haven Modern pack in TerrainTale's library. Walls snap onto grid edges; the room tool places them around a rectangle in one motion.
- Folder
- Walls, doors and windows
- Pack
- Poly Haven Modern
- Author
- Poly Haven
- Licence
- CC0 1.0 (public domain)
- Size
- 3 ft by 0 in, 8 ft tall (covers about 1 by 1 squares)
- Format
- GLB (binary glTF 2.0)
- File size
- 375 KB

About this model
A single straight panel of dark chain-link fencing stretched between two posts. The mesh is tight and the metal looks weathered. The panel is about 3 ft wide, paper-thin and 8 ft tall, running along one edge of a square.
Use it to fence off yards, rail lines, car parks and abandoned factories. It blocks movement but not sight, so shooters can see through it. Climbing it takes time, which makes it great for chase scenes. Runs of these panels shape a map without hiding its contents. Pair it with a gate piece to give players a weak point to look for, and add a security light so guards on the far side are easy to spot.
Ideas for the table
- The party flees over a chain-link fence as guard dogs close in.
- A drug deal happens on either side of a fence, with packages passed through a cut in the wire.
- Teenagers dare each other to climb the fence into the abandoned rail yard after dark.
More walls, doors and windows
From the blog
3D vs 2D battle maps: what actually changes at the table
Where a 3D battle map earns its keep (height, cover, reading a room at a glance) and where a flat map is still the right answer. A practical comparison, not a graphics argument.
· 7 min read
The 5-foot square, and why every grid rule comes back to it
Squares, creature sizes, reach, squeezing and difficult terrain, explained as one system built on the 5-foot cell — and what breaks when a map is not authored to it.
· 6 min read
Diagonal movement in 5e: three rules, and when to use each
Every diagonal as 5 ft, the 5/10/5 variant, and true distance — how each one plays, which one your table probably wants, and how to stop arguing about it mid-fight.
· 5 min read
All articles on battle maps, grid rules and running the game
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