Foundry VTT vs Fantasy Grounds

Foundry VTT vs Fantasy Grounds

Foundry VTT and Fantasy Grounds Unity are the two tabletops people mean when they say "automation". Both can resolve attacks, apply damage and track effects. They differ in how you pay (Foundry is a one-time licence; Fantasy Grounds has been free to download since late 2025, with content sold separately), how you host, and how they feel to use.

Side by side

TopicFoundry VTTFantasy GroundsTerrainTale
Pricing modelOne-time GM licence ($50 at the time of writing); players freeSoftware free for GMs and players since November 2025; licensed rulesets and adventures are paidFree plan with one saved scene; Premium $6/mo or $48/yr
PlatformDesktop app or server; players join in a browserDesktop app for Windows, Mac and Linux (also on Steam) for GM and playersBrowser for everyone
HostingSelf-hosted or paid hostingGM hosts from the app; a lookup service helps connectHosted, or self-host the Node server
Rules automationDeep, through systems and modulesDeep, much of it built in for supported rulesetsNone by design
Official contentGrowing licensed libraryLong-running store with many licensed booksNo rulebook content; a realistic 3D library
Maps2D maps with walls, lighting and fog2D maps with lighting, line of sight and fog3D scenes with light, shadow and height; fog brush
Look and feelModern, highly customisable interfaceTraditional desktop interface with a dedicated followingA 3D scene with an editor and a play mode
CommunityVery large module and creator communityLong-standing forums and community wikiSmall and new
Learning curveModerate to steepSteep at first, then fastShort

Foundry VTT and Fantasy Grounds are trademarks of their respective owners and are not affiliated with TerrainTale. Prices and features are described in general terms as we understand them at the time of writing and change often; check each product's site for current details.

Who should pick Foundry VTT

GMs who want players to join from a browser, like a modern interface they can reshape, and enjoy the module ecosystem. A single licence covers the GM; players need nothing but a link.

Who should pick Fantasy Grounds

Groups who want deep automation that works out of the box for a supported ruleset and are happy for everyone to install a desktop app. It has a long history with licensed content, which matters if you want official books already wired into the rules.

Price compared

Foundry is one payment for the GM, and players join free. Fantasy Grounds dropped its licences in November 2025, so the software now costs nothing for the GM or the players. On both, official books and adventures are bought separately, and that is where most of the spending goes. Check current prices on both sites.

Learning curve and setup

Both take time. Foundry's effort goes into hosting and picking modules; Fantasy Grounds' effort goes into learning its interface and conventions. Once learned, both run combat quickly.

Where a 3D browser table fits

Groups comparing Foundry and Fantasy Grounds usually want the software to do the arithmetic, and TerrainTale will not: it has no rules engine and no character sheets. Where it fits is the table that has tried automation and found it too much upkeep. It keeps the parts of combat a map has to know about (initiative, HP, conditions, movement measured in feet with height) and spends the rest on the place itself: lit 3D rooms, realistic miniatures and fog the DM brushes on, all in a browser with nothing for players to install. No voice or video either. The free plan keeps one saved scene; Premium, $6 a month or $48 a year, keeps up to 200 and imports your own models.

Close-up of the castle gatehouse and parapet

Questions

Is Foundry or Fantasy Grounds better for automation?

Both are strong. Fantasy Grounds has much of its automation built in for supported rulesets; Foundry reaches similar depth through systems and modules. Fantasy Grounds is free to download, so it is easy to try.

Do my players need to buy Fantasy Grounds?

No. Since November 2025 the Fantasy Grounds software is free for GMs and players; licensed content is still sold separately.

Does Foundry run in a browser?

Players join in a browser. The GM runs the Foundry app or a server, or rents hosting.

Which is easier to learn, Foundry or Fantasy Grounds?

Most people find Foundry's interface more familiar, though its setup takes effort. Fantasy Grounds has a steeper first few sessions.

Can I use my D&D books in both?

Official content is sold separately on each platform, so a book bought for one does not carry over to the other.

Ready to put a map on the table?

Open the builder and start, no account needed. Sixteen starter scenes are on the welcome screen; sign up free when you want to save one or play it with your group.