Hanging Lantern Brass 3D model
Hanging Lantern Brass from the Poly Haven Props pack in TerrainTale's library. Place it and it lights the room around it, with real-time shadows from every wall and mini.
- Folder
- Lighting
- Pack
- Poly Haven Props
- Author
- Poly Haven
- Licence
- CC0 1.0 (public domain)
- Size
- 6 in by 6 in, 1.5 ft tall (covers about 1 by 1 squares)
- Format
- GLB (binary glTF 2.0)
- File size
- 465 KB

About this model
A small hanging lantern with a brass frame, dark glass panels and a long chain for suspending it from a beam or bracket. It is compact, about half a foot across and 1.5 ft tall with its chain.
Hang it in a tavern, a ship's cabin, a merchant's shop or a covered market stall. Lights cast real shadows on the map, so placing a lantern changes what the players can see and where creatures can lurk. It also gives a fight something to play with: a lantern swinging after a blow, or one knocked down to plunge a corner into darkness.
Ideas for the table
- Someone shoots out the lantern above the bar and the brawl continues in near darkness.
- A ghost appears only when the brass lantern is lit, and fades whenever it gutters.
- The lantern hanging in the shop window is a smuggler's signal, and tonight it is lit.
From the blog
Tavern battle maps, and the bar fight everyone remembers
The layout that makes a tavern brawl work: sightlines, a bar to vault, tables to flip, a hearth that hurts, and stairs. Plus how to reuse one tavern for a whole campaign.
· 6 min read
AI-generated battle maps: what works, what does not, and why
Image models make pretty maps you cannot play on. A structured scene recipe an assistant writes — rooms, walls, props on a real grid — is the version that survives contact with a table.
· 7 min read
Lighting and vision: making darkness do tactical work
Bright, dim and darkness as game mechanics rather than mood — plus darkvision, light sources with real range, and how to light a map so players walk where you want them to.
· 6 min read
All articles on battle maps, grid rules and running the game
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