Virtual tabletops · D&D 2024 (5.5e)

Running combat with 3D miniatures instead of flat tokens

A flat token tells you where a creature is. A miniature tells you what it is, at a glance, from across the table. TerrainTale's Play mode runs a fight with animated 3D minis that idle in place, stand on real bases, and take the right footprint for their size, on the same five-foot grid every token-based tool uses — and it hides everything that isn't the fight the moment you press it.

· 6 min read · TerrainTale

Play mode at the Abyssal Gate: initiative tracker, a token card for the paladin, HP bars over every mini
Real screenshot from the app.

A mini reads faster than a token

The built-in characters are rigged, animated KayKit models — a knight, a barbarian, a mage, a rogue and a hooded rogue for the party; a skeleton warrior, mage, rogue and minion for the other side. They idle rather than standing frozen, so a glance across the table tells you who is a person-shaped threat and who is a shape you don't recognize yet, before you've read a single name.

A base ring under each mini is coloured by disposition — ally, hostile, neutral — so 'is that thing on my side' is answered by colour, not by clicking.

Over the Dragonborn Knight's shoulder: the paladin and rogue close on the archangel at the altar

Size takes the footprint it should

A Large ogre occupies two squares by two on the grid, not one oversized token pretending to. Small, Medium, Large and bigger sizes each take the right number of cells, so a corridor that fits one ogre but not two reads as tight the moment you place it, without a ruling.

What Play mode strips away

Pressing P drops the editor entirely: what's left is the map, Move and Measure, the grid toggle, the top-down view and the initiative tracker. There's no panel to misclick, no menu a player leaning over the table can bump mid-fight — Play mode is deliberately narrower than the editor, not a reskin of it.

Play mode: miniatures on a flagstone floor, the initiative tracker and a token card open

Movement is measured as it happens

Dragging a mini shows the ruler live, in feet, so a move is measured as it's made rather than eyeballed afterward. Names and HP sit beside each mini in large type, and a double-click pings a spot on the map to draw attention without touching a token.

A miniature being dragged across the grid with the ruler counting feet

For creatures with no model, a standee stands in

Not every monster needs a rigged mini. Drop any image onto the window — art from the book, a portrait, a photo of a physical figure — and it becomes a standee token: a flat picture on a base that always turns to face the camera, the way a cardboard pawn does at a real table. Mixing a shelf of animated minis with standees for the rest of the bestiary is the normal way most tables fill out an encounter.

What a token-based tool has to fake, this doesn't

A flat-token tool usually solves 'is this Large creature really two squares wide' with a bigger circle and a label, and solves 'who's the enemy' with an icon in the corner. Both are real solutions, but they're both extra information you have to read. A 3D mini standing at the right height, taking the right footprint, with a coloured ring under its own base, answers the same two questions with the shape and colour already in front of you — nothing to read, just to see.

None of this changes what the game needs from a DM. The rules still live in the book; Play mode's job is only to keep the table legible while you run them.

Questions

Do the miniatures move or fight on their own?

No. TerrainTale tracks position, size, HP and initiative order; you move each mini and resolve the fight from the book. Nothing rolls or resolves automatically.

Can I mix animated minis and image standees in the same fight?

Yes. The party can be animated KayKit minis while monsters are standee tokens made from art or photos, side by side on the same grid.

What does Play mode hide that the editor shows?

The full toolbar and edit panels disappear, leaving Move, Measure, grid toggle, top-down view and the initiative tracker — the parts you need mid-fight, nothing a bumped elbow can wreck.

Is Play mode free?

Yes, running combat with the built-in minis and Play mode is part of the free table.

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