Under the hood · D&D 2024 (5.5e)

The saved-scene limit, explained

TerrainTale's free plan keeps one saved scene in your library. Premium keeps up to 200, for $6 a month or $48 a year. That single number is most of what the plans actually differ on — here's exactly what it restricts and what it leaves alone.

· 5 min read · TerrainTale

The welcome screen with five starter scenes
Real screenshot from the app.

The limit, precisely

Free keeps one saved scene in the account's library. Premium keeps up to 200, which the docs call "the technical cap" rather than an arbitrary marketing number. The limit is enforced in one place on the server — adding a new scene beyond it is refused — and it only fires on adding a new scene.

The welcome screen with five starter scenes

What the limit does not touch

Re-saving, renaming and deleting a scene you already have are never refused by the limit, on either plan. Autosave, the builder, the whole asset library, play mode and shared rooms are identical on Free and Premium — the limit is specifically about how many finished scenes your library can hold at once, not about what you can do while building or playing one.

  • Refused: creating a new scene once the plan's limit is already full
  • Never refused: re-saving, renaming or deleting an existing scene
  • Unaffected by the plan: the builder, the library, play mode, shared rooms, and scene export/import itself

What actually happens at the limit

Opening a blank grid, a template, an import, a copy, or an autosave the server had to refuse — any of these, once the one free slot is already taken — opens a paywall dialog offering to upgrade or delete an existing scene, rather than silently losing what's on the table. Whatever's open at that moment stays on the table until you make a decision either way.

Working within one saved scene on Free

One saved scene doesn't mean one scene ever — it means one at a time in the library. Exporting a scene to a JSON file (File ▸ Export) moves it out of the library entirely, freeing the slot while keeping the scene as a file you can re-import later. That's a genuine way to keep more than one scene's worth of work over time on Free, just not several of them saved in the account simultaneously.

Where the two prices come from

Premium costs $6 a month, or $48 a year if billed annually — the annual price works out to $4 a month, a meaningful discount for anyone keeping the subscription for a full year. Payments run through Creem as merchant of record; card details never reach TerrainTale's own server. Downgrading later never deletes anything — scenes over the new limit stay saved and openable, the account just can't add another until it's back under the limit.

Why 200 and not "unlimited"

200 is described as the technical cap rather than an arbitrary number — a ceiling high enough that essentially no group running actual campaigns hits it in practice, while still keeping the system's limits well-defined rather than open-ended. For comparison, a single long-running campaign with a handful of recurring locations and a stack of one-off encounter maps is unlikely to reach even a fraction of it. A DM running several separate campaigns at once, or keeping a large personal library of prepped one-shots, is closer to the group of users the higher number is actually meant for.

Questions

Exactly how many scenes does each plan keep?

Free keeps 1 saved scene; Premium keeps up to 200. Re-saving, renaming and deleting an existing scene are unlimited on both.

What does Premium cost?

$6 a month, or $48 a year if paid annually (about $4/mo equivalent).

Does hitting the limit ever lose my open work?

No — a dialog to upgrade or delete a scene opens instead, and the unsaved scene on the table stays put until you decide.

Can I keep more than one scene's worth of work on Free without paying?

Yes, by exporting a finished scene to a JSON file and re-importing it later — that moves it out of the one saved slot without losing it.

Ready to put a map on the table?

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