The library · D&D 2024 (5.5e)

Poly Haven photoscans on your battle map: what they add

A modelled prop is a shape someone built and textured by eye. A photoscanned prop is a real object, captured with real wear, real dents and a real light response baked into the geometry — and TerrainTale's clutter is built almost entirely from the second kind.

· 5 min read · TerrainTale

The asset shelf with photoscanned props, furniture and lights
Real screenshot from the app.

What a photoscan actually captures

A photoscan starts from photographs of a real object from many angles, reconstructed into a 3D mesh with a texture pulled from those same photos. The result carries genuine imperfection — a barrel's slightly uneven staves, a crate's real corner damage, a lantern's actual soot marks — the kind of detail a hand-modelled prop usually skips because nobody sculpts wear that nobody asked for.

About 225 props, from Poly Haven

TerrainTale's prop set is roughly 225 pieces sourced from Poly Haven: furniture, barrels, crates, chests, lanterns, candles, tools, weapons, statues, paintings, shrubs, plants, flowers, rocks, cliffs, a modular fort and a pier. All of it is CC0, the same licence as the rest of the library.

The asset shelf with photoscanned props, furniture and lights

Why it reads as furniture, not decoration

Because a scanned prop already carries real wear and a real light response, it sits under dynamic lighting the way the object it came from would — a torch passing a scanned lantern catches its dented metal correctly, instead of the flat highlight a hand-painted texture would give it. Paired with the library's PBR-generated floors and walls underneath, a scene ends up looking like one consistent, lit space rather than a collection of separately styled pieces.

What scans are good for, and what they aren't

Photoscans excel at objects with real texture and irregularity — organic clutter, worn furniture, natural terrain like rocks and cliffs. They're not how the library's characters are made: the nine animated minis (knight, barbarian, mage, rogue, hooded rogue and four skeletons) are rigged KayKit models built for animation, not scans, since a scanned figure has no skeleton to animate.

Dressing a scene with scanned clutter

A handful of scanned props does more for a scene's believability than a large number of repeated pieces — a couple of crates, a lantern, a barrel with real wear reads as a lived-in room faster than a dozen identical, perfectly clean copies of the same asset. The building guide's advice to dress last still applies: get the shape and lighting right first, then place scanned props where the fight's sightlines and cover actually need them.

Spot-checking the difference on your own table

Drop a scanned crate and a plain colour-block placeholder side by side and rotate a torch past both. The scanned crate's edges catch light unevenly, the way real worn wood does; a flat-shaded placeholder just gets uniformly brighter or dimmer. It's a small thing on any one prop, but a scene dressed with a dozen scanned pieces accumulates that realism everywhere the light touches, which is most of what a player actually looks at during a fight.

None of this requires picking props by hand from a catalogue of licences and sources — everything in the library, scanned or generated, is CC0 and sits on the shelf ready to drag onto the table.

Props and surfaces built to sit together

A scanned prop and a generated PBR surface come from different pipelines — one from photography, one from material scans built into procedural tiles — but both carry the same kind of real light-response data, which is why they don't clash when placed together. A scanned crate on a generated stone floor reads as one scene rather than two different rendering styles bolted together, which is a common seam in libraries that mix asset sources less carefully.

Questions

How many Poly Haven props are in the library?

About 225, covering furniture, containers, tools, weapons, statues, plants and outdoor terrain pieces.

Are Poly Haven props free to use?

Yes, CC0, same as the rest of the library — free on every plan.

Are the library's characters also photoscans?

No — the nine animated minis are rigged KayKit models built for animation, not scans; scans are used for furniture, clutter and terrain, not the characters.

Do photoscanned props respond to dynamic lighting?

Yes — they carry real surface detail, so a scene's lighting reads correctly across them the same way it does across the PBR floors and walls.

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