The library · D&D 2024 (5.5e)

Five starter scenes: what's actually in the library

The welcome dialog offers five finished scenes instead of a blank grid, and each one is a real, lit, dressed map you can drop players into today: The Weary Traveller, Hollowdeep Cells, Crypt of the Pale Knight, Ambush on the Forest Road, and Castle Gate at Dusk. Here's what's actually built into each.

· 5 min read · TerrainTale

The Weary Traveller: a timber tavern at dusk with a hearth, tables and a yard
Real screenshot from the app.

The Weary Traveller — a tavern

A candlelit common room built for the session-zero talking scene or a brawl that gets out of hand. It's the scene the play-with-friends guide points new DMs to for exactly that reason: put the first fight somewhere warm and lived-in, and newcomers lean in instead of asking how the map works.

Close-up inside the tavern: tables, benches and candlelight

Hollowdeep Cells — a dungeon

Stone corridors and cells, torchlit, built from the library's dungeon wall family with doorways that line up on the grid. A straightforward first dungeon crawl — corridors that funnel, rooms that open up, nothing exotic.

Close-up of a dungeon corridor with a torch and a skeleton

Crypt of the Pale Knight — a crypt

A tighter, gloomier space — stone brick, a sarcophagus, gravestones — built for a boss encounter with less room to maneuver than the open dungeon scene. Good for the fight where the party corners something, or something corners them.

Close-up of the crypt entrance among gravestones

Ambush on the Forest Road — an outdoor encounter

Trees, rocks and open ground built from the library's outdoor pieces, for the classic road ambush: cover on both sides, nowhere flat and empty for long, and a name that tells you exactly what the fight is about before you open it.

Close-up of the forest road with a cart and boulders

Castle Gate at Dusk — a fortification

Battlements, parapets and stonework at a gate, for a siege moment or a fight fought partly on a wall. It's the largest-feeling of the five and the one most worth walking through in the top-down view before a session, to plan sightlines.

Close-up of the castle gatehouse and parapet

Picking one from the welcome dialog

File ▸ New from Template opens the same picker as the welcome dialog on a new account: choose a scene and it's built and saved in one step, ready to open in Play mode. Every starter scene is built from the same realistic, CC0 asset library as everything else on the table, so they sit together believably if a campaign uses more than one.

Why five, and why these five

The five cover the encounter shapes a campaign hits most often in its first several sessions: a social scene that can turn into a brawl, a dungeon crawl, a boss fight in a tight space, an outdoor ambush, and a fortification. That's not every kind of scene a game will ever need, but it's enough variety to get a new DM through the first few sessions without building anything from scratch, and enough range that a campaign can lean on more than one of them without repeating itself.

Starting with one, then keeping the others in reserve

Most groups don't need all five in the first month — a table running a dungeon-focused opening chapter might only touch Hollowdeep Cells and Crypt of the Pale Knight for weeks. Knowing the other three exist matters for later: when the campaign suddenly needs a tavern brawl or a road ambush on short notice, the scene is already built, saved and one click away instead of being a Thursday-night scramble.

Browsing them outside the app

All five are also browsable on the site at /scenes without opening the editor, which is a fast way to decide which one fits an upcoming session before committing File ▸ New from Template to your own account's scene list.

Questions

Are the starter scenes free?

Yes, all five are available on every plan, including the free one.

Can I edit a starter scene after loading it?

Yes — it opens as a normal, fully editable scene. Nothing about it is locked.

Where do I find the starter scenes?

File ▸ New from Template in the app, or the welcome dialog on a fresh account; the same five are also browsable at /scenes on the site.

Do the starter scenes use the same assets as a scene I build myself?

Yes — they're built from the same realistic, CC0 library of surfaces, props and characters, so a hand-built scene fits alongside them.

Ready to put a map on the table?

Sign up in a minute, no card needed. Five starter scenes are waiting on the welcome screen.